Welcome to Echoram
World Map

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Echoram Areas
(Some locations within the maps have not been charted yet.
Visit Cayder at the EZ-Pass Shack to upgrade your map.)
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Major Locations
Bingusburg Spire
The Spire is a perpetually growing tower at the center of Bingusburg. It is home to most of the world's players and NPCs. You were born here!
The Mayor's Office
The mayor's office is is where you can find 2210. He'll give you updates on your current quests and reward you for jobs well done.
The Church of the Underlord
This is the holy site of the Arcane acolytes. It is located on the northern outskirts of Bingusburg.
Astral University
The Astral University is the secret celestial school in the sky. Its exact location is unknown.
Oldworld Nomad Camp
This camp is a meeting place for Oldworld nomads.
Its location is rumored to move from place to place.
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Bingusburg Shops
General Store
[Other Things] - Mimmy LΓ©Cronch
Other Things carries a variety of trinkets and tools, even beyond our listed inventory, just ask Mimmy.
{Some items may come from Mimmy's mouth. We are sorry for this}
Rope β½5 per ft
Chain β½10 per ft
Bucket β½10
Vial β½5
Parchment β½1 per sheet
Ink β½10
Quill β½15
Whistle β½10
Candle β½5
Torch β½20
Magic Shop
[Bigbo's Cauldron] - The Jizzard
Bigbo's Cauldron sells potions, casting weapons and various magical items. The store owner is, unfortunately, a sentient pile of jizz.
Bloodbrew (Heal 1d12) β½100
Speedweed (Speed boost) β½200
Lumositite (Casting buff) β½400
Stalksauce (Drive replenishment) β½500
Heartstone (Crit boost) β½300
Boot Liquor (Lawfulness) β½1000
Talisman (+1) β½250
Wand (+2) β½500
Staff (+3) β½1000
Spellbook (+4) β½1500
Orb (+5) β½2000
Armorer
[Hardbody Haberdashery] - Dondo
Hardbody Haberdashery sells armor of varying quality, and offers armor repair. Just point at whatever you'd like, cause Dondo does NOT understand you.
Leather Armor +3 β½500
Chain Armor +6 β½1000
Plate Armor +12 β½2000
Armor repair: β½10 per Point
Blacksmith
[Hammer & Claw] - Scritch Fluffins
Hammer & Claw is the best place in town for melee weapons and ranged non-magical armaments. Some orders may take long to fulfill, this is because they are made by a literal fucking housecat.
Dagger (+1) β½100
Longsword (+2) β½300
Claymore (+4) β½1000
Hatchet (+2) β½250
Battle axe (+3) β½750
Halberd (+5) β½1500
Spear (+1) β½250
Roped Lance (+2) β½600
Chained Javelin (+4) β½1300
Bow (+1) β½500
Crossbow (+3) β½75"
Silver Spitter (+5) β½5000
Throwing knife β½100 each
Combustone β½500 each
Meteor Mine β½1000 each
Jeweler
[A.B. Jewels] Apple & Boots
A.B. Jewelers specializes in accessories that grant stat bonuses when worn. They are made with the fine intricacies of both dwarven and gnomish craftsmanship. Items on the higher shelves must be retrieved by the customer.
Champion's Headband (Athletics) β½500
Ring of Bone (Biology) β½500
Cybernetic Bracer (Computers) β½500
Mirror Pendant (Empathy) β½500
Pocket watch (Engineering) β½500
Blast Mask (Explosives) β½500
Gunner Gloves (Firearms) β½500
Bedazzled Monocle (Investigation) β½500
False Mustache(Lying) β½500
Blessings & Curses
[Feelings & Dreams] - Wiggy & Glumbo
Feelings & Dreams will bestow blessings or curses on yourself or an NPC. Glumbo notoriously refuses to serve magicians he deems "Incomplete."
Blessings
Melee Madness β½250 per point
Performance performing drug β½250 per point
Rideroids β½250 per point
Persuasionation β½250 per point
Sneak Kingly β½250 per point
W I S E D O M S β½250 per point
Survival Knife (You also just get a knife with this one) β½250 per point
Telepathy Sauce β½250 per point
Curses
Joker bomb β½2,500
Brawn impediment β½500
Agility impediment β½500
Intelligence impediment β½500
Wit impediment β½500
Charm impediment β½500
Presence impediment β½500
Enchanting
[Fauntastic Enchantments] - Sunshine
At Fauntastic Enchantments, you can have yourself, or your equipment, enchanted, by a faun. Get it?
Attack Boost β½1,000
Defense Boost β½2,000
Magical Steroids $10,000
Bound Weapon β½1,000
Bound Shield β½500
Bound Magic Weapon β½2,000
Reflective Armor β½5,000
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Bingusburg Services
Tailor - Free services
[Threadwraith's Tailory] - Threadworth
At Threadworth's Tailory, we can apply any cosmetic changes to your apparel, free of charge. This little freak just really loves to sew.
Farstone Central - Free services
[Farstone Central] - P.P. Coolsquire
At Farstone Central, we can repair or replace your farstone and give you helpful tips. If you're reading this, your farstone is probably fine unless it has a ghost in it or somethin'. Ooooh.
Apothecary - "10 a g, bro."
[Southern Star Apothectary] - Herb
At Southern Star Apothecary, Herb provides whatever strain of smokable delight you come up with a funny name for. Also, the store's name is a Tolkien thing, not some weird confederate thing.
Recycling Shop - Trading
[Roundabouts] - Bandy
Bandy loves helping you to clear out your clutter. Give him five items and he'll trade you a random item on the loot table. He just does shit like that, he's WILD.
Alchemists - β½50 per transmutation
[My Alchemical Romance] - Edwick & Jakab
At My Alchemical Romance, Edwick and Jakab can either combine two accessories into one or revert a combined accessory. They are also goth as fuuck.
Mercenaries - Varying rates
[Adventure Friendsβ’οΈ] - Equina, Whinn, Gruggle, Gringle, Tyra
At adventure friends, you can acquire hired help for your adventure. Or you could just find some random meat shield to your party for free in town.
Tavern - Cash Bar
[The Empty Bottle] - Jollah
The Empty Bottle is a tavern and inn, but more importantly, the only hub for information about the townsfolk. Jollah is such a gossipy bitch, forreal.
Inn - Free Service
[Zonk Zone] - Bastardo
Zonk Zone is an inn and a tavern, but more importantly, it's the only hub for information about the townsfolk. Bastardo's such a gossipy bitch, ong.
Cemetery - Free service
[Tomb Town] - Decomportia
Right next to The Church of the Underlord, you'll find Tomb Town, your future resting place. Once a session, Decomportia will dig up a grave for you to investigate. She's, like, really bored and totally down for that kinda fucked up shit,
Construction Yard - Varying rates
[Bingusburg Builders] - Enorma & Gutterslut
At the construction yard, players can pay a nominal fee to build an approved structure in the realm. Just come talk to Enorma or Gutterslut, yes that's really her name, be cool, that's been, like, her whole life.
Cartographer β½100 per map upgrade
[EZ Pass Shack] - Cayder
Cayder at the EZ Pass Station can help aid in your travels by giving tips or providing you with more detailed maps. Your maps fuckin' suck rn, dude.
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Echoram Destinations
Oldworld Shrine
The Endless Veil
People visit the Oldworld Shrine to pray to the legends who inhabited this world before us. Some claim they have been visited by projections of these legends, others just go there for free candles.
FaeStation
The Silent Forest
Deep in the Silent Forest, the fae are eager for new adventurers to play games with. At the FaeStation, you can play several alternate reality chalenges and blow the fuck down on their enchanted pixie dank.
Fantasy Shrimpstore
Forgotten Swamp - Fantasy Ryan
Fantasy Shrimpstore is a seafood restaurant in the swamp. Here's a lil' menu for ya.

The Drift - Free Service
Beach Island - Barbel
At The Drift, Barbel the fish will reel in a random item for you once per session, free of charge.
It's BAD business!
Ruins of the Oldworld
Oldworld Ruins
As they stand now, the Oldworld Ruins look nothing like Old Bingusburg. Someone must have spent quite a bit of time rearranging the debris.
Casino
Billowing Desert
Try your luck at the Billowing Desert's casino. If you don't like it, go find another casino in this empty-ass desert. Ooh look at you, can't find one? Didn't think so. Fucker. Gosh.
Race Track
Storming Valley
Ever wanted to go fast in a circular motion? Well hold on to your goddamn hat brother, cause we certainly got a speed circle.
Searing Mountain Quarry
Searing Mountain
There are rocks here. Fuck em up.
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The Elements
Each player begins with access to a primary element. They can choose between;
Fire π΄
Water π΅
Earth π’
Wind π
Players will eventually gain access to secondary elements. They will choose between;
Poison π£
Lightning π‘
Light βͺοΈ
Dark β«οΈ
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Elemental Blending
Fire π΄
+π£ Corrosive: (Fire & Poison)
Latches on to an enemy and does 1d4 corrosive damage at the end of each initiative round.+π‘ Chained: (Fire & Lightning)
Spreads a second flame to a nearby enemy on contact.+βͺοΈ Radiant: (Fire & Light)
Purifies dark beings in the attack's vicinity.+β«οΈ Invisible: (Fire & Dark)
Imperceptible flames creep along the ground. (Undodgeable)
Water π΅
+π£ Sludge: (Water & Poison)
Slows multiple enemies down to the end of initiative order.+π‘ Stunning: (Water & Lightning)
Stuns an enemy for one combat round on a successful hit.+βͺοΈ Soothing: (Water & Light)
Heals target on contact for 1d12 HP.+β«οΈ Ice: (Water & Dark)
Manipulate water to the freezing point.
Earth π’
+π£ Uranium: (Earth & Poison)
Attack with a projectile that deals proximity damage at the end of initiative.+π‘ Conductive: (Earth & Lightning)
Attack with a projectile that attracts electricity.+βͺοΈ Gemstone: (Earth & Light)
Grants extra gold on enemy defeat when used in battle.+β«οΈ Bedrock (Earth & Dark)
Manipulate the bedrock layer of the earth, though enemies may climb out.
Wind π
+π£ Smog: (Wind & Poison)
Blinds enemy & raises required successes for a hit.+π‘ Chasing: (Wind & Lightning)
Hones in on target and follows them. Cannot miss.+βͺοΈ Sparkling: (Wind & Light)
Repairs armor on contact for 1d12 points.+β«οΈ Suffocating: (Wind & Dark)
Removes oxygen from the air in a small bubble, enemies within must make a single flip save. Three rounds without oxygen causes instant death.
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Magical Pull Table
Once a session, a player with a committed alignment may roll 1d30 to trigger a random resulting action from the following list;
Receive a blessing from Emiglio Starchild
You draw all enemies' agro until you are incapacitated.
You have no thumbs anymore.
Fantasy Covid Happens
A silver spitter with five bullets appears in your hand. It vanishes after its ammunition is expended. Cannot be reloaded.
Your body becomes jelly for the rest of the session. You pick the flavor.
Your arms are just a lot of spaghetti for the rest of the session.
You become a skeleton for the rest of the session.
Your head is backwards for the rest of the session.
Summon three grizzly bears and ten thousand rats for one fight.
Dolphins Invade.
Freaky Friday with one NPC of the DM's choice for the rest of the session.
Teleport to a place in your line of sight.
You are blinded for this session.
You explode (Roll 1d20)
Merge Dimensions (Roll 1d4)
Age by 1d20 in years.
Heal for up to 1d20 HP across your party.
You become two feet tall for the rest of the session.
You may challenge an enemy to a duel during this session.
You are a mute for the rest of the session.
Become a house cat for the session.
You can fly until the end of the session.
You are invisible until the end of the session.
STRIKE!!! (All party members warp to the nearest hostile and make a physical attack against them. No dodge can be used for the rest of the resulting fight.)
You may take first initiative for a fight of your choice.
Gain one extra action on one combat turn of your choice.
Take no damage from one single hit.
Max out your magic level until the end of the session.
Channel a fragment of Bigbo's power to make a dark wish.
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Character Sheet

Bigbo Quest is a modification of Space Kings by SuperTry Studios.
The original character sheet was created by Brian Townsend
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Bingusburg Residents
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